No new story this time. It started as a small UI cleanup and kind of got out of hand — every time I fixed one screen, the one next to it looked old, so I ended up redoing almost everything you click on.

New dialogue box Choice cards Labelled town map New tutorial 22px text on phones

The stuff I'm happiest with

  • The dialogue box: new font, cleaner look, and your character's thoughts get their own card, so you're never guessing if he said it or just thought it
  • Choice cards: pick with the number keys, and choices you already took are marked
  • The town map has a label on every building and shows who's where, with a ring when her story is ready there
  • A real tutorial that walks you through the HUD, instead of four static pictures
  • The phone got a new home screen, text pop-ups, and you reply by tapping a chip
  • Every note on the notice boards can be opened and read now
  • You sign a tenancy agreement when you pick your name

Also redone

  • Save/Load, Preferences, Help and the popups
  • History, now a timeline by day that shows your choices
  • The HUD (with a night look), the room bar and the backpack
  • The minigame screens and the speed controls in animated scenes
  • The loading screen — Android finally has one too

If you play on phone: all text is at least 22px now, and menus don't run off the screen anymore.

And a couple of fixes

  • Resetting Lights Out during a bet was free. It costs the bet now
  • One of Carmen's scenes had a Slower button that did nothing. Fixed

Some of you told me getting around the game was a pain, and that's a big part of why I did all this. Tell me what you think of the new look, good or bad.

— Wargnema